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            Creative Coding With Game Engines: Part 2 with Stefan Henry-Biskup: CH:23: 24-05-13           | 
                  
            05/13/2024 - 1:00pm to 3:51pm           | 
                  
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            Creative Coding With Game Engines: Part 2 with Stefan Henry-Biskup: CH:11: 24-05-22           | 
                  
            05/22/2024 - 10:00am to 12:51pm           | 
                  
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            Creative Coding With Game Engines: Part 2 with Stefan Henry-Biskup: CH:23: 24-05-16           | 
                  
            05/16/2024 - 12:00pm to 2:51pm           | 
                  
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            Creative Coding With Game Engines: Part 2 with Stefan Henry-Biskup: CH:22: 24-05-19           | 
                  
            05/19/2024 - 2:30pm to 5:21pm           | 
                  
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            Responsible Physical and Digital Accessible Experience Design with Ben Lee: CH:11: 24-05-08           | 
                  
            05/08/2024 - 11:00am to 11:44am           | 
                  
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            Responsible Physical and Digital Accessible Experience Design with Ben Lee: CH:22: 24-05-10           | 
                  
            05/10/2024 - 3:00pm to 3:44pm           | 
                  
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            Responsible Physical and Digital Accessible Experience Design with Ben Lee: CH:23: 24-05-16           | 
                  
            05/16/2024 - 6:00pm to 6:44pm           | 
                  
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            Responsible Physical and Digital Accessible Experience Design with Ben Lee: CH:23: 24-05-12           | 
                  
            05/12/2024 - 12:30pm to 1:14pm           | 
                  
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            Responsible Physical and Digital Accessible Experience Design with Ben Lee: CH:22: 24-05-14           | 
                  
            05/14/2024 - 4:00pm to 4:44pm           | 
                  
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            Multnomah County Commissioners 4-30-24: Budget Worksession 1: CH:30: 24-04-30           | 
                  
            04/30/2024 - 9:00am to 12:30pm           | 
                  
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